---
title: "accelbyte-ai-plugins"
description: "Public AI coding agents, skills, and MCP servers for AccelByte."
canonical: https://agentpluginsdirectory.com/plugins/accelbyte-ai-plugins
last-updated: 2026-10-21
---

# accelbyte-ai-plugins
Public AI coding agents, skills, and MCP servers for AccelByte.
- Slug: accelbyte-ai-plugins
- Publisher: AccelByte
- Repository: https://github.com/AccelByte/ai-plugins
- Manifest: plugin.json
- Version: 0.10.0
- Category (editorial): integrations
- Skills: 4 (accelbyte, ags-extend, ags, teammate)
- MCP servers: 0
- Stars: 4
- Repository created: 2026-05-07
- Repository last pushed: 2026-10-21
- Publisher type: Organization
- Listing: https://agentpluginsdirectory.com/plugins/accelbyte-ai-plugins
- Schema: https://agent-plugins.org/schemas/1.0.0/plugin.schema.json

## What accelbyte-ai-plugins does, in the publisher's words

Public AI coding agents, skills, and MCP servers for AccelByte.

Once installed, skills activate automatically when your AI assistant recognizes a relevant AccelByte question, no special commands needed. You can also invoke any skill directly using its slash command.

For connecting your assistant to a live AccelByte environment, each skill can configure MCP servers on a per-project basis, your assistant will walk you through it when you're ready.

- Understand AGS: choose the right modules for auth, lobby, matchmaking, sessions, store, achievements, live ops, and more.
- Set up a project: bootstrap namespace access, IAM client config, SDK install, CLI setup, and optional MCP configuration.
- Integrate game features: wire AGS into Unreal, Unity, Godot, Roblox, web, or a custom engine.
- Debug issues: trace auth failures, lobby disconnects, matchmaking timeouts, store problems, and namespace/config mistakes.

From the project README, punctuation lightly normalized. Full text: https://raw.githubusercontent.com/AccelByte/ai-plugins/HEAD/README.md

## Skills

- accelbyte: Use before working with AccelByte skills or when a request mentions AccelByte, AGS, AMS, Extend, Matchmaking, ADT, IAM, namespaces, SDKs, AccelByte CLI, or AccelByte MCP servers. Establishes AccelByte skill routing, grounding rules, and host-native progress tracking across harnesses.
- ags-extend: AccelByte Extend: custom server-side game logic on AGS. Use for choosing an Extend pattern (Override, Event Handler, Service Extension), scaffolding a service, deploying to AGS, running locally, testing, and debugging.
- ags: AccelByte Gaming Services (AGS): managed game backend. Covers player auth (IAM), lobby, sessions, matchmaking, leaderboards, achievements, store, wallet, entitlements, analytics, social, and more. Default landing skill for any AccelByte question not pinned to ags-extend. Use whenever the user ment…
- teammate: Use when the user wants an AI colleague for their AccelByte integration, a health check of an AGS-integrated repo (incomplete integrations, deprecated APIs, auth-token safety, error resilience, cross-referenced against the live namespace when credentials are present), what an engine SDK upgrade wo…

Descriptions come from the frontmatter of each SKILL.md, punctuation lightly normalized.
