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blender

v3.0.0

by arg-software-factory · author: Artyx

Drive a connected Blender session over the official Blender Lab MCP server: inspect blend files and objects, execute bpy code, query the bundled Python API docs, capture viewport screenshots, and verify every change. Artyx connects over HTTP to a locally running blender-mcp process that relays to the Blender MCP add-on.

What blender does, in the publisher's words

Connects Artyx to the official Blender Lab MCP server over HTTP. This plugin ships client configuration only: you install and run the server yourself.

That URL is interface.docsUrl in plugin.json, and it is what the desktop's "How to install" button opens. The steps are deliberately not mirrored here or in the manifest: Blender owns them, and a copy only goes stale.

Shape of the connection: blender-mcp runs as a local process in HTTP mode and relays to the MCP add-on inside Blender. Artyx talks to that process at http://127.0.0.1:${BLENDER_MCP_PORT}/: the port you started it on, asked for at install time and defaulting to 8000.

From the project README, punctuation lightly normalized · Open the README on GitHub

Skills
9
MCP servers
1
Stars
0
License
MIT
Repo created
2026-07-09
Last pushed
2026-08-11
Publisher type
Organization
Version
3.0.0

Links

Skills · 9

blender-animation-rigging
Build and diagnose Blender 4.5 character rigs, object animation, actions, NLA edits, constraints, drivers, cameras, and shot-ready timing. Use for deforming assets, reusable motion clips, cinematic blocking, retargeting, and animation validation.
blender-materials-texturing
Build Blender 4.5 production materials and textures. Use for Principled BSDF PBR authoring, UV and procedural mapping, texture import, normal/roughness/metallic handling, baking, shader debugging, and material validation in Cycles or Eevee.
blender-mcp
Safely inspect and modify a live Blender session through the official Blender Lab MCP server. Use for scene inspection, bpy automation, blend-file summaries, API docs lookup, viewport screenshots, live edits, verification, and recovery from failed Blender operations.
blender-modeling
Create and repair production-ready Blender 4.5 meshes. Use for hard-surface or organic modeling, modifiers, topology, UVs, retopology, sculpting, normal control, and export-safe mesh validation.
blender-overview
Route Blender 4.5 LTS work to the right expert workflow. Use first for multi-domain Blender tasks, production planning, or when selecting modeling, materials, Geometry Nodes, animation, rendering, simulation, pipeline, or live official MCP control guidance.
blender-pipeline-automation
Prepare robust Blender 4.5 production assets and automate repeatable work. Use for collections and assets, linking/appending, import/export, glTF/FBX/USD handoff, bpy batch automation, dependency hygiene, scene budgets, and final delivery validation.
blender-procedural-geometry
Create deterministic Blender 4.5 procedural assets and worlds. Use for Geometry Nodes, fields, instancing, scattering, curve-based construction, reusable node groups, procedural variation, bpy graph creation, and scalable scene generation.
blender-rendering-lighting
Produce and optimize Blender 4.5 look development and final renders. Use for camera setup, lighting, color management, Cycles or Eevee selection, render sampling, denoising, compositing, output settings, and render-performance diagnosis.
blender-simulation-vfx
Build stable Blender 4.5 simulations and effects. Use for rigid and soft bodies, cloth, fluid or smoke Mantaflow domains, particle and hair systems, collisions, caches, baking, renderable volumes, and simulation troubleshooting.

Descriptions come from the frontmatter of each SKILL.md, punctuation lightly normalized.

MCP servers · 1

blenderstreamable-http
http://127.0.0.1:8000/

Read from the plugin's own mcp.json. We list environment variable names, never values.

Category

Creative & Media. Assigned by this directory. Agent Plugins 1.0.0 has no category field, so no manifest declares one.

Keywords

3d · dcc · animation · blender

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