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blender-inspect

v0.1.0

by bsmi021

Depth, surface and topology inspection of Blender scenes: mesh defect audits, depth-revealing renders and depth-ordering reports read from the scene itself.

What blender-inspect does, in the publisher's words

An agent plugin that lets coding agents see what a Blender scene actually contains: depth, surface imperfections and topology defects, read from the scene itself rather than guessed from flat renders.

Agents modeling in Blender usually get orthographic, flat-lit renders with no depth data. Those hide flipped faces, dents, holes and interpenetrating parts. The scene already holds exact depth and topology; this plugin exposes it.

It ships alongside pil-agent-plugin in the same repository and marketplace. pil-agent-plugin stays the image-measurement plugin; blender-inspect is the home of the Blender tools.

  • Python 3.11+ for the host-side wrapper scripts (standard library only)
  • Blender (tested with Blender 5.2). The scripts find it in this order: --blender-executable, the BLENDER_INSPECT_BLENDER environment variable, C:/Program Files/Blender Foundation/Blender 5.2/blender.exe, then blender on PATH.

From the project README, punctuation lightly normalized · Open the README on GitHub

Skills
2
MCP servers
0
Stars
2
License
MIT
Repo created
2026-08-18
Last pushed
2026-10-01
Publisher type
User
Version
0.1.0

Links

Skills · 2

bootstrap
Find the Blender install blender-inspect will use and check its version, or diagnose why a blender_* tool refused. Use for setup, a missing or wrong Blender, or before the first inspection run.
model-inspection
Find mesh defects, hidden dents, flipped faces, interpenetration and front-back order in a Blender scene from the scene's own data. Use when modeling or reviewing a.blend and flat renders cannot show depth, surface or topology problems.

Descriptions come from the frontmatter of each SKILL.md, punctuation lightly normalized.

Category

Other. Assigned by this directory. Agent Plugins 1.0.0 has no category field, so no manifest declares one.

Keywords

blender · 3d-modeling · mesh-audit · depth · rendering · topology

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