fiveai-skills
v0.1.0by germanfndez
Curated FiveM development skills for coding agents.
What fiveai-skills does, in the publisher's words
Curated skills for FiveM (cfx.re) that give AI assistants and code agents accurate, up-to-date knowledge about the FiveM ecosystem. Use them in Cursor, VS Code, Claude Code, or any tool that supports skill/rule files. Each skill has a guide with common mistakes, install steps and FAQ at usefiveai.vercel.app/skills.
FiveM is a modification framework for Grand Theft Auto V that lets you run custom multiplayer servers with their own game modes, scripts, and assets. It's part of the cfx.re platform (along with RedM for Red Dead Redemption 2). Servers are built with Lua (and optionally JavaScript/C#): resources, client/server scripts, events, and a rich ecosystem of libraries and frameworks (e.g. Ox, ESX, QBCore). If you're building or maintaining a FiveM server or resource, these skills help your AI assistant speak the same language as the platform.
From the project README, punctuation lightly normalized · Open the README on GitHub
- Skills
- 12
- MCP servers
- 0
- Stars
- 18
- License
- MIT
- Repo created
- 2026-02-16
- Last pushed
- 2026-10-17
- Publisher type
- User
- Version
- 0.1.0
Links
Skills · 12
- esx-framework
- Trigger: ESX, es_extended, xPlayer, PlayerData, ESX.GetPlayerFromId, ESX.RegisterServerCallback, ESX jobs, economy, inventory. Build ESX Legacy resources with server/client functions, xPlayer methods, callbacks and events.
- fivem-basics
- Trigger: FiveM resource, fxmanifest, client/server script, RegisterNetEvent, TriggerServerEvent, TriggerClientEvent, exports, F8 logs, how FiveM works. Structure resources, manifests, events and exports for FiveM Lua.
- fivem-deployment
- fivem-nui
- Trigger: NUI, ui_page, SendNUIMessage, SetNUIFocus, RegisterNUICallback, HTML/CSS/JS for FiveM, FiveM menu UI. Build FiveM NUI pages, wire Lua-browser messaging, callbacks and focus.
- fivem-security
- Trigger: security, anti-cheat, exploit, secure events, validate client data, server authority, distance check, rate limit, review server code. Harden FiveM net events and server-side validation.
- fivemanage
- Trigger: Fivemanage, fmsdk, takeImage, takeServerImage, uploadImage, Log, Info/Warn/Error, player screenshots, logs dashboard. Install and use the Fivemanage SDK for images and centralized logs.
- lua-basics
- Trigger: Lua code, Lua functions, tables, variables, conditionals, error handling, naming conventions, review Lua, optimize Lua. Write effective, performant Lua for FiveM resources.
- ox-inventory
- Trigger: ox_inventory, items, stash, AddItem, RemoveItem, metadata, item registration, inventory hooks, shops. Server and client exports for ox_inventory.
- ox-target
- Trigger: ox_target, third-eye, targeting, interaction zone, qb-target migration. Add targetable entities, models, players and zones with exports.ox_target.
- oxlib
- Trigger: ox_lib, lib.notify, lib.alertDialog, lib.inputDialog, lib.callback, lib.addCommand, lib.zones, menus, progress bars, keybinds, client-server callbacks. Use ox_lib UI, callbacks, commands and zones.
- oxmysql
- Trigger: oxmysql, MySQL.query, MySQL.insert, MySQL.update, MySQL.single, MySQL.scalar, MySQL.prepare, MySQL.transaction, rawExecute, SQL, database, mysql-async. Write server-side SQL with oxmysql.
- qbcore-framework
- Trigger: QBCore, qb-core, Player object, PlayerData, QBCore.Functions.GetPlayer, Player.Functions, QBCore callbacks, jobs, gangs, economy. Build qb-core resources with player methods, callbacks and events.
Descriptions come from the frontmatter of each SKILL.md, punctuation lightly normalized.
Category
Other. Assigned by this directory. Agent Plugins 1.0.0 has no category field, so no manifest declares one.
Keywords
fivem · lua · skills · coding-agents
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