games
by reforma-dev · author: OpusGameLabs
games is an Agent Plugin published by reforma-dev. It packages 26 skills. We fetched the plugin.json from GitHub on 2026-10-25 and checked it against the official Agent Plugins 1.0.0 schema.
Create a browser games: 2D with Phaser or 3D with Three.js
- Skills
- 26
- MCP servers
- 0
- Stars
- 0
- License
- n/a
Links
Skills · 26
- add-3d-assets
- Replace primitive 3D shapes with real GLB models, animated characters, world props, buildings, and scenery for Three.js games. Use when the user says "add 3D models", "replace the boxes with real models", "add GLB assets", or "make the 3D game look real". For 2D pixel art, use add-assets instead. D…
- add-assets
- Replace geometric shapes with pixel art sprites, recognizable characters, enemies, and items with optional animation. Use when the user says "add sprites", "replace the shapes with real art", "add pixel art", "make the characters look real", or "add game assets". For 3D games, use add-3d-assets ins…
- add-audio
- Add music and sound effects to a game using the Web Audio API, background music, gameplay themes, and SFX. Zero dependencies. Use when the user says "add music", "add sound effects", "add audio", "make it sound good", "add BGM", or "add SFX to my game". Do NOT use for gameplay features or visual de…
- add-feature
- Add a new gameplay feature to an existing browser game following its architecture patterns. Use when the user says "add a feature", "add double-jump", "add a power-up", "add a leaderboard", or describes a specific game mechanic to implement. Do NOT use for visual-only changes (use design-game) or r…
- add-multiplayer
- Add real-time or turn-based multiplayer to an existing browser game using PartyKit (Cloudflare Durable Objects). Scaffolds a room-based server, a NetworkManager client, EventBus events, GameState fields, and Constants. Use when the user says "add multiplayer", "make this multiplayer", "add real-tim…
- design-game
- Audit and improve the visual design, polish, and player experience of an existing game. Use when the user says "make my game look better", "improve the design", "add polish", "add juice", "add particles", "fix the UI", or "make it more visually appealing". Do NOT use for gameplay logic changes (use…
- fetch-tweet
- Fetch tweet content directly from fxtwitter API. Use when given a tweet/X URL to extract the tweet text, author, media, and engagement stats without loading x.com.
- game-3d-assets
- 3D asset engineer that finds, downloads, and integrates GLB/GLTF models into Three.js browser games. Use when a 3D game needs real models instead of primitive BoxGeometry/SphereGeometry shapes.
- game-architecture
- Game architecture patterns and best practices for browser games. Use when designing game systems, planning architecture, structuring a game project, or making architectural decisions about game code.
- game-assets
- Game asset engineer that creates pixel art sprites, animated characters, and visual entities for browser games. Use when a game needs better character art, enemy sprites, item visuals, or any upgrade from basic geometric shapes to recognizable pixel art.
- game-audio
- Game audio engineer using Web Audio API for procedural music and sound effects in browser games. Zero dependencies. Use when adding music or SFX to a game.
- game-designer
- Game UI/UX designer that analyzes and improves the visual polish, atmosphere, and player experience of browser games. Use when a game needs visual improvements, better backgrounds, particles, animations, screen transitions, juice/feel, or overall aesthetic upgrades.
- game-qa
- improve-game
- make-game
- meshyai
- phaser
- qa-game
- quick-game
- retrodiffusion
- review-game
- threejs-game
- threejs-perf
- use-template
- viral-game
- worldlabs
Descriptions come from the frontmatter of each SKILL.md, punctuation lightly normalized.
Category
Other. Assigned by this directory. Agent Plugins 1.0.0 has no category field, so no manifest declares one.
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[](https://agentpluginsdirectory.com/plugins/games)✓ Verified . We fetched the manifest from GitHub and checked it against the official Agent Plugins 1.0.0 schema at agent-plugins.org.