arg-software-factory avatar

goldsrc

v0.1.0

by arg-software-factory · author: Artyx

goldsrc is an Agent Plugin published by arg-software-factory that packages 1 skill and no MCP servers for ChatGPT, Codex, Cursor, GitHub Copilot, VS Code, and Kiro. Verified against the official Agent Plugins 1.0.0 schema on 2026-08-11; MIT licensed.

Inspect, preview, retexture, restore, and semantically compile authorized GoldSrc Studio Model MDL v10 assets through a local external adapter. Exact restoration preserves the opaque native bundle; edited exports use explicit StudioMDL profiles and structural validation rather than pretending GLB is a universal inverse format.

Skills
1
MCP servers
0
Stars
0
License
MIT

Links

Skills · 1

  • goldsrc-native-assets

Category

Creative & Media — assigned by this directory, not declared in the manifest.

Keywords

3d · goldsrc · half-life · counter-strike · mdl · modding

Related plugins

  • gta-varg-software-factory

    Connect an externally installed Artyx RAGE asset adapter to local Grand Theft Auto V files. The experimental integration discovers YTD texture dictionaries and YDR, YDD, or YFT model bundles, creates Artyx-compatible previews, applies targeted texture patches, authors validated vehicle-livery projections, and exports native bundles without treating GLB as a lossless source format.

  • blenderarg-software-factory

    Drive a connected Blender session over the official Blender Lab MCP server: inspect blend files and objects, execute bpy code, query the bundled Python API docs, capture viewport screenshots, and verify every change. Artyx connects over HTTP to a locally running blender-mcp process that relays to the Blender MCP add-on.

  • godotarg-software-factory

    Drive the Godot engine over the published @coding-solo/godot-mcp server: launch its own headless Godot to open the editor, run projects in debug mode, inspect scene and project structure, edit scenes and nodes, and stream back runtime errors and debug output. It does not attach to an already-open editor — point it at your Godot 4 executable and iterate.

  • unityarg-software-factory

    Operate a live Unity Editor over MCP: build scene hierarchies, add components, author C# scripts, manage assets, and smoke-test in Play Mode. The bundled skills' guardrails stop a build from wiping its own scene.

  • unreal-enginearg-software-factory

    Operate a live Unreal Editor over MCP through Unreal Engine 5.8's native in-editor MCP server: spawn actors, build and compile Blueprints, compose levels, configure lighting, inspect Slate widgets, and run automation tests. Connects to the editor's local HTTP endpoint — no third-party server to install. The bundled skills lean into list-first, compile-then-spawn discipline because editor writes silently no-op more than any other DCC.

  • context7upstash

    Up-to-date documentation lookup. Pull version-specific documentation and code examples directly from source repositories into your LLM context.

Verified : manifest fetched from GitHub and checked against the official Agent Plugins 1.0.0 schema (agent-plugins.org).